2022
Summary:
Continuous spiritual simulation, world building and deconstruction, excess, surrender, engagement and future observation.
Asterism is a simulation space for possible worlds: virtual, spiritual, dystopian and embracing. In a black hall, accessed through a preparation lock, an extract of reality is constructed - a complete natural copy of a living surrounding. This setting is interwoven with digital and AI controlled components, which create a space on the border of realities. It investigates the question of how much reduction can be done and still maintain the real - or what are the basic components to construct a spiritual experience. This clash and switching between worlds opens an insight into possible futures of a bio-technical nature in which humans are faced with new conditions. The setting was designed as an immersive experience space to which audience are given access for sustained duration.
Team:
Artistic Direction, Composition - Alexander Schubert
Light Design - Diego Muhr, Lasse Schönfelder
Scenography - Regine Schulz
Nature - Sven Wagenbach
Text Co-Development - Michael Brailey
Sound Spatialisation - Candid Rütter
Production & Planning - Annika Nebe, Nik Brandl, Arne Empen
TV feature:
Photos:
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