Alexander Schubert - Asterism (Outdoor Version)
Immersive AI Oracle Simulation

Continuous spiritual simulation, world building and deconstruction, excess, surrender, engagement and future observation.

Asterism is a simulation space for possible worlds: virtual, spiritual, dystopian and embracing. In a black hall, accessed through a preparation lock, an extract of reality is constructed - a complete natural copy of a living surrounding. This setting is interwoven with digital and AI controlled components, which create a space on the border of realities. It investigates the question of how much reduction can be done and still maintain the real - or what are the basic components to construct a spiritual experience. This clash and switching between worlds opens an insight into possible futures of a bio-technical nature in which humans are faced with new conditions. The setting was designed as an immersive experience space to which audience are given access for sustained duration.

Artistic Direction, Composition - Alexander Schubert
Light Design - Diego Muhr, Lasse Schönfelder
Scenography - Regine Schulz
Nature - Sven Wagenbach
Text Co-Development - Michael Brailey
Sound Spatialisation - Candid Rütter
Production & Planning - Annika Nebe, Nik Brandl, Arne Empen

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